It’s been a long month. To those of you who didn’t see it, the site was down for about a week and a half during and after spring break, apparently some problem with the web host. Then I got hit with school pretty hard as well as working registration all weekend for AggieCon which, again, was scheduled on one of the worst weekends for me. Still it’s over and all that’s left is catching up on homework.
I have a lot to post about, what with a trip to New Orleans over Spring Break, some material for a new life of Project, a couple new sections I’ll be adding to the site soon, as well as more Touhou-a-Day pictures. But I’ll get to those in other posts.
For now, the big news is an overhaul of the Western Roses rule-set!
That’s right, Western Roses is now officially on v0.2, bringing with it a great number of changes all of which you can see in the changelog posted on the Western Roses page (just follow the Western Roses tab at the top of the page). This actually started as a change to the stat system, but I ended up changing a whole bunch of the rules as well as taking out several systems that didn’t make much sense in the Touhou universe. The rules are now simpler, clearer and more concise moving from 8 typed pages in Word to 6. Of course it will get bigger when I start adding more sections, but in this particular case smaller is a good thing. The next topic I will be tackling will be character creation, so keep an eye out for updates in the near future as well as new other new content for the site in the next few days. Thanks for bearing with me!
EDIT: Comments have been enabled again. WordPress keeps turning them off when it updates. Also added a picture because this post was boring.
A couple of weeks ago I was looking for a Touhou tabletop RPG and ended up stumbling upon the translated version of Danmaku Yuugi -Flowers-. I took a look at the rules, and at some of the reviews of the rules, and came to find that there were… problems with them. I still wanted to have a tabletop Touhou RPG I could play, though, so I decided that if I couldn’t find one I would make one. A friend of mine told me to look into GURPS, the Generic Universal Role-Playing System, and see if I couldn’t adapt the rules to what I needed. I did and, now two weeks later, I have come up with the first version of the rules for Western Roses, the Neko Arrange created Touhou RPG. If you’re interested, you can read the rules here or by clicking the new little tab at the top of the page labeled Western Roses. Be warned, though, it’s eight typed pages long which, although small for an RPG, isn’t a quick read.
As I said, the rules are based upon GURPS. They’ve been heavily altered and as time goes on will become even more heavily altered but for the moment, if you’re interested in playing, I suggest you take a look at the free GURPS lite rules as well as a frame of reference or to fill in any gaps I might have missed. The rules haven’t been play-tested yet, but if you have any advice on improvements (or play-test it yourself) then please leave a comment on the Western Roses page so I can know what needs to be done to make this a viable system. Thank you in advance, and I hope this project turns out well!
…is the final version of the flash I did for randomizing. Unfortunately, because of loading speeds, the flash doesn’t sync up with the sound properly on the internet. Still, if you’re interested, take a look and pretend it works better than it does! Please?
So, yeah, it’s also been a bit since I last posted. This project was actually due Monday, but we presented it Friday. I figured I’d post then but ended up sleeping most of the weekend away. Oh well~! As you’ve probably noticed I’ve been trying posting different kinds of things lately, and some of them have… worked out better than others. Please continue to bear with me as Neko Arrange grows!
I stayed up all night last night and I’m just too exhausted now to do a drawing, so instead please enjoy the flash I spent all last night working on. It’s a roughdraft of my part of the animation representing the word Randomizing. Something along these lines will then be played as a texture on top of a 3D model that my partner is creating. Although this flash still needs a lot of work before it’s complete I’m optimistic about how the final draft might turn out.
Now that I think about it, here is a short flash for a studio project this semester. We had to animate a word using only the letters of that word on a black background (with white letters) and without using code, tweens, or any other ‘fancy’ stuff. My word was randomizing, and here is what I came up with.
This is more than a little late considering Christmas was almost a month ago, but here is a pretty neat thing that was decorating our house while our decorations were still out. The Touhou ornaments were made by my little sister from Create.swf and it turned out pretty awesome.
As I said, last semester and Christmas break were pretty busy. I won’t go on about that, but I did find out that I was accepted into the Japan program for this summer, which means I’ll be going to Japan for about a month once this semester ends! Yay! Some friends of mine also got accepted in, so I’m really looking forward to it even if it still is a few months away.
In other, other news, I washed the shirts I made over winter break for the first time today. They’re all ruined now. I’m very sad. A few of them ended up fading out almost completely and the rest turned pink. Guess I better be more careful next time. Oh well, I’ll just remake them when I have the time.
No post last night. Sorry, I was working on these until very late. They came out excellent, though! They’re not all Touhou shirts this time, though. I also made a Touch Detective and Rune Factory 3 shirt (also a Portal shirt, although it was drying at the time so I couldn’t take pictures). My sister also made some awesome shirts last night, all Touhou related. Pictures are of me modeling my shirts and my sister modeling hers. Yay!
So tonight, because I enjoy showing off, I’m going to show you my programming homework for today! Originally I was going to post it here so it could be used on the site but apparently there’s no easy way to embed C programs into HTML, so you’re going to have to settle for screenshots of my computer instead.
Anyway, it’s just a simple paint program. Click to draw and choose any color from the left to change to that color. The original program we were supposed to make only had three colors (red, blue, and green), but because it was easy enough to do I added 5 more. I also increased the thickness of the lines that are drawn so they’re a little more visible, although it makes wavy lines a bit uneven. All in all, though, I kinda like it. It’s not flash, but for a fledgling developer (and hopefully one day fledgling ZUN), it’s not too bad.